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  In 1990, the GameGear handheld built by Sega was officially released. The full-color display screen and strong processing performance made the handheld almost "kill" other products of the same generation in terms of the expressive force and technical force of the picture. Sega itself is proud of this. As for the competing products of the same generation produced by the company called Nintendo next door, it is just a Game Boy with a cheap dot matrix display. So Sega repeatedly compared the two handhelds in the announcement, and used it as a selling point to shout: "Nintendo, you should spend more time improving products and marketing!"

  ▍ "It’s not so much trouble to get color" —— Sega’s original over-loss comparative advertisement

  In the end, because of the lack of game lineup and poor endurance (color screen increases power consumption), the global shipment of GameGear is only 10.62 million units, and as for the shipment of Gameboy, it is more than 110 million units, but this is another story. At that time, Masahiro Sakurai, who had not yet become famous, was not interested in understanding the functions of his competitors, because he was designing a "easy-to-use" game with the members of his team to enrich the game lineup of Gameboy.

  A smiling ink-dot character named "Popopo" was born quietly. Its original purpose was to facilitate testing, verify whether the level or design was reasonable and so on. But with the development, Sakurai suddenly had an idea: "Or let this guy become the protagonist!"

  Then we saw the chubby, chubby, classic pixel character with small steps, which appeared on the dot matrix screen of Gameboy. As for its name "Kabi", it was finalized by Shigeru Miyamoto.

  In 1984, Universal Pictures sued Nintendo, claiming that its video game "donkey kong" infringed the copyright of its own film "King Kong", and Nintendo, which had just entered the American market for four years, was caught in a legal crisis. In order to win this lawsuit and not let four years’ efforts go up in flames, Nintendo hired John Kabi, an experienced legal veteran at that time, as a defense lawyer.

  Because of the particularity of video games, Kabi deeply visited the inspiration source of donkey kong and made a clear record of the whole development process of the game.

  In the defense, he argued that donkey kong was fundamentally different from the movie King Kong from the naming of King Kong and the aspects of art design, game mechanism and development, which finally helped Nintendo win this "life-and-death" lawsuit and laid a solid foundation for Nintendo’s growth in the American market. One of the considerations in choosing "Kabi" as the name of the game character is to commemorate this legendary lawyer.

  The first generation of Kabi of the Stars is undoubtedly an extremely important work for Gameboy, which has smooth picture performance and interesting "swallowing play". Even under the limitation of color and pixel number of dot matrix display, this work still has a detailed scene environment and a variety of character movements. The interesting gameplay of inhaling, flying and devouring objects was born, and it continued to be the symbol of each generation of Kabi of the Stars.

  PS: In China, Kirby’s Dreamland, the first game featuring Kirby, is generally regarded as the first work in the series of Kirby of the Stars, translated as Kirby of the Stars. In fact, the English name of this game should be directly translated as Kirby’s Dream Land, but in order to avoid confusion, the following Kirby’s Dream Land.

  With a good start, the sequel will not be a problem. In the second series "Kabi of the Stars: Story of the Spring of Dreams" released on the FC host, this lovely "meat ball" has its own iconic color-pink for the first time, and Shigeru Miyamoto finally won’t always think Kabi is yellow.

  "Copy" has become one of the most interesting new games in this play. When Kabi swallows the enemy with his mouth open, he can copy their attack methods for his own use. 25 completely different attack modes make the scene decryption and fighting interesting. This is also Kabi’s third unique ability after swallowing and inhaling and flying.

  Perhaps for the development of Nintendo All-Star Chaos or other more important projects, the frequency of Masahiro Sakurai’s name appearing in the development form has gradually decreased in the series of works after The Story of the Star Card Than the Spring of Dreams, but Kabi has not stopped its pace. In "Kabi 2 of the Stars", Kabi has three animal riding companions. After riding them, Kabi can get a completely different attack or movement mode. For example, Cuo the owl can not only fly vertically with Kabi, but also block the attack from above for Kabi.

  ▍ Because this work is published on the Gameboy platform, its color expression is slightly inferior to that of Kabi of the Stars: Story of the Spring of Dreams.

  Of course, in addition to escorting the handheld, the "Star Kabi" series has also served as a "firefighter" on the home host platform, such as "Star Kabi 64". As the first 3D work of Kabi of the Stars, Kabi of the Stars 64 is not only talked about by the dolphins with its brilliant graphic expressive force, but also improved the playability of this work based on the "skill combination" innovative by Kabi’s special ability system. As the N64 host lacking the third-party lineup at that time, the appearance of Kabi of the Stars 64 undoubtedly filled the empty window of the game at that time and made Kabi.

  After that, the chubby veteran continued to return to the role of "the escort general of handhelds", active in GBC, GBA and NDS handhelds, and used it as an important "function display work" to demonstrate the unique gameplay of different handhelds.

  "Rolling Kabi" can be operated by using the unique "somatosensory system" of GBC handheld. It can identify the angle at which the player leans the handheld and determine the moving direction of Kabi. If the player shakes GBC quickly, it can also make Kabi roll. The attack "Kabi: Canvas Curse" on NDS skillfully uses the touch screen feature. You can use the stylus to plan Kabi’s travel route, and let Kabi use the sprint skills to defeat the enemy by tapping the touch screen.

  For the children who got the Nintendo handheld in 2000, there is always a cute little man named Kabi jumping on the screen. These simple but interesting puzzle games can not only help them learn the operation of the console quickly, but also reflect the creative hardware design of each Nintendo console. Therefore, the status of Kabi series in Nintendo handheld games can be seen in general.

  By the time Nintendo’s Game Boy series handhelds were discontinued, the children who used to hold the game consoles and laugh gradually grew up, but people were surprised to find that this lovely veteran with the shape of "child supply" was still popular. 3DS, 2DS, Wii, Wii U, and now Switch, you can see the shadow of this pink veteran no matter which Nintendo game console is later.

  Kabi seems to have become an indispensable spiritual symbol of Nintendo, because it, like Mario who used to be on FC, represents the craftsman’s spirit of assiduously studying the gameplay under the condition of limited technology, and represents Nintendo’s game beyond the age limit and always adheres to the principle of "bringing joy to all players".

  "Kabi of the Stars: Discovery" is the first Kabi series game in this series, which mainly adopts 3D gameplay. However, no matter what progress has been made in lighting, materials, gameplay and conceptual design of this work, the chubby Kabi image on the cover seems to have never changed, which may be what many players think: whether in their childhood or now they are working all day for their lives, there will be no shortage of new game works and lovable game characters.


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