Mod ACOT sins of the fallen Empire needs to be installed.
Add _ trait _ categories 0 trait _ PC _ all _ preference 100% adaptability
add_trait_species 0 trait_bionic_implants
add_trait_species 0 trait_ancient_race
add_trait_species 0 trait_ancient_knowledge
Add _ trait _ categories 0 trait _ Plagued-trust+population sociology
Add _ trait _ categories 0 trait _ stagant _ mental _ development Crime happiness consumes consumer goods.
Add _ trait _ categories 0 trait _ floating housing -30 livability -10
Add _ trait _ categories 0 trait _ changes post+crime+diplomatic influence+
Add _ trait _ categories 0 trait _ Engineed _ mind Leader Experience Engineering Industrial Materials
Add _ trait _ categories 0 trait _ predators slavery
Add _ trait _ categories 0 trait _ pry labor.
Add _ trait _ categories 0 trait _ tool _ supremacy maintenance fee for output.
Add _ trait _ categories 0 trait _ two _ legged amphibious life for damage.
Add _ trait _ categories 0 trait _ long _ childlood growth rate for leaders.
Add _ trait _ categories 0 trait _ developed _ neocortexcleverness
Add _ trait _ categories 0 trait _ sustainable _ body _ temperature population quick change livability.
Add _ trait _ categories 0 trait _ love _ of _ cubes diplomatic happiness growth rate -5
Add _ trait _ categories 0 trait _ egg _ laying land injury for growth rate.
Add _ trait _ categories 0 trait _ amphibious marine livability 80
Add _ trait _ categories 0 trait _ exceptional _ eyesight land injury 20 food 20
Add _ trait _ categories 0 trait _ heavy _ eater food maintenance fee 20 labor 3
Add _ trait _ categories 0 trait _ molding Life 10 Experience 20 Maintenance Fee -5
Add _ trait _ categories 0 trait _ real sociology 10 cohesion 10 population consumer goods -5
Add _ trait _ categories 0 trait _ sheltered housing use -20 army life +50 defensive morale -20 star base +10
Add _ trait _ categories 0 trait _ parasitic consumer goods food production 10 animals +1 trust -50
Add _ trait _ categories 0 trait _ feel _ no _ pain Morale 30 Life -10
Add _ trait _ categories 0 trait _ plant _ gigantic life 50 livability 10 housing use +30
Add _ trait _ categories id trait _ psionic psionic psionics
Add _ trait _ categories id trait _ Latent _ psionic potential power
Trait_mechanical machinery +200% livable
Trait_cybernetic semi-mechanical +20% livable +5% mineral output from population +10 army damage.
Add _ trait _ categories 0 trait _ robot _ power _ drills miners’ output +15%
Add _ trait _ categories 0 trait _ robot _ superconductive electrician output +15%
Add _ trait _ categories 0 trait _ robot _ efficiency _ processors full-time output +5%
Add _ trait _ categories 0 trait _ robot _ logic _ engines full research output +10%
Add _ trait _ categories 0 trait _ robot _ double _ joined housing use -10%
Add _ trait _ categories 0 trait _ robot _ enhanced _ memory leader level limit +2.
Add _ trait _ categories 0 trait _ robot _ emotion _ emulators Comfort Occupation Output +20%
Add _ trait _ categories 0 trait _ robot _ durable robot maintenance fee -10%
Add _ trait _ categories 0 trait _ robot _ learning _ algorithms leaders gain experience 25% faster.
Add _ trait _ categories 0 trait _ robot _ mass _ produced population assembly speed is 15% faster.