The first MOD is the son of the stars (the original empire)

  

  Mod ACOT sins of the fallen Empire needs to be installed.

  Add _ trait _ categories 0 trait _ PC _ all _ preference 100% adaptability

  add_trait_species 0 trait_bionic_implants

  add_trait_species 0 trait_ancient_race

  add_trait_species 0 trait_ancient_knowledge

  Add _ trait _ categories 0 trait _ Plagued-trust+population sociology

  Add _ trait _ categories 0 trait _ stagant _ mental _ development Crime happiness consumes consumer goods.

  Add _ trait _ categories 0 trait _ floating housing -30 livability -10

  Add _ trait _ categories 0 trait _ changes post+crime+diplomatic influence+

  Add _ trait _ categories 0 trait _ Engineed _ mind Leader Experience Engineering Industrial Materials

  Add _ trait _ categories 0 trait _ predators slavery

  Add _ trait _ categories 0 trait _ pry labor.

  Add _ trait _ categories 0 trait _ tool _ supremacy maintenance fee for output.

  Add _ trait _ categories 0 trait _ two _ legged amphibious life for damage.

  Add _ trait _ categories 0 trait _ long _ childlood growth rate for leaders.

  Add _ trait _ categories 0 trait _ developed _ neocortexcleverness

  Add _ trait _ categories 0 trait _ sustainable _ body _ temperature population quick change livability.

  Add _ trait _ categories 0 trait _ love _ of _ cubes diplomatic happiness growth rate -5

  Add _ trait _ categories 0 trait _ egg _ laying land injury for growth rate.

  Add _ trait _ categories 0 trait _ amphibious marine livability 80

  Add _ trait _ categories 0 trait _ exceptional _ eyesight land injury 20 food 20

  Add _ trait _ categories 0 trait _ heavy _ eater food maintenance fee 20 labor 3

  Add _ trait _ categories 0 trait _ molding Life 10 Experience 20 Maintenance Fee -5

  Add _ trait _ categories 0 trait _ real sociology 10 cohesion 10 population consumer goods -5

  Add _ trait _ categories 0 trait _ sheltered housing use -20 army life +50 defensive morale -20 star base +10

  Add _ trait _ categories 0 trait _ parasitic consumer goods food production 10 animals +1 trust -50

  Add _ trait _ categories 0 trait _ feel _ no _ pain Morale 30 Life -10

  Add _ trait _ categories 0 trait _ plant _ gigantic life 50 livability 10 housing use +30

  Add _ trait _ categories id trait _ psionic psionic psionics

  Add _ trait _ categories id trait _ Latent _ psionic potential power

  Trait_mechanical machinery +200% livable

  Trait_cybernetic semi-mechanical +20% livable +5% mineral output from population +10 army damage.

  Add _ trait _ categories 0 trait _ robot _ power _ drills miners’ output +15%

  Add _ trait _ categories 0 trait _ robot _ superconductive electrician output +15%

  Add _ trait _ categories 0 trait _ robot _ efficiency _ processors full-time output +5%

  Add _ trait _ categories 0 trait _ robot _ logic _ engines full research output +10%

  Add _ trait _ categories 0 trait _ robot _ double _ joined housing use -10%

  Add _ trait _ categories 0 trait _ robot _ enhanced _ memory leader level limit +2.

  Add _ trait _ categories 0 trait _ robot _ emotion _ emulators Comfort Occupation Output +20%

  Add _ trait _ categories 0 trait _ robot _ durable robot maintenance fee -10%

  Add _ trait _ categories 0 trait _ robot _ learning _ algorithms leaders gain experience 25% faster.

  Add _ trait _ categories 0 trait _ robot _ mass _ produced population assembly speed is 15% faster.


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