The Revolution controller, much like the DS touch screen, takes away
a barrier between people and machines. People loved to post that
Minority Report screen as a joke, but that’s pretty damn close to at
least the thought pattern behind the controller — you just reach out
with your hand and start manipulating things on-screen.
REV’s controller is very similar to DS’s touch screen, which removes the gap between users and machines. People like to treat the virtual screen touched by hands in key reports as a joke, but it is really similar to the concept that this controller refers to. It is to move your hands to deal with things on the screen.
I can’t really compare the controller to existing tech. I can say
that the learning curve was practically nonexistent. It’s light. It’s
comfortable. It’s goddamned precise.
It’s really hard for me to compare this controller with the existing technology. I can only say that the learning curve is almost non-existent. It’s light, comfortable and damn accurate.
Nintendo actually specifically said that the sensors were not in any
way finalized.
There were two small sensors — about the size of a gum eraser —
that were attached to a small metal bar maybe the size of a ruler.
They were placed under the TV but they said there are many places you
could put them. On top, on the sides, on the wall even.
Nintendo said that this sensor is not the final product. Two sensors as big as erasers are installed on a strip like a ruler. This is placed under the TV. They said that you can also put it anywhere around the TV.
You can play with the controller in your lap, but you do have to move
it about with your wrist to point at different parts of the TV screen.
You can play with the controller on your knees, but you still have to use your wrist to point the controller at different places on the screen.
Shine a laser pointer on your TV screen, then move it around. That’s
exactly what it’s like.
Point the laser pen at your TV screen and move it. This is the feeling of using the REV controller.
As far as Metroid Prime 2, the honest answer is that it was so
intuitive that I wasn’t even thinking about HOW the controller was
doing it. All I know is that I was easily able to spin in circles.
IIRC: if you move it further and further towards the left or right of
the screen, Samus will start to spin around, and if you bring it back
to the center she stops.
As far as Galaxy Warrior 2 is concerned, I must be honest that the controller is so intuitive that I didn’t even think about how it works. All I know is that I can circle around the enemy very easily. If you move out of the left or right side of the screen, Samus will start to turn her eyes and move back to the screen area, and she will stop.
No, Samus wasn’t always shooting the center of the screen. She shoots
where you put the cursor. And at the same time, if you’re moving the
cursor to the edges of the screen, she’ll turn to face them — but at
a normal pace, not zipping around wildly at the speed of your hand.
That would be unplayable.
Samus doesn’t always shoot at the center of the screen. She will shoot wherever you aim. At the same time, if you move the aiming off the screen, she will turn in the direction you point.
However, it is not endless to turn according to the speed of your hand, but in a normal speed range. Otherwise, it won’t be very fun.
I don’t know what sort of impressions other than "Metroid Prime 2 was
comfortable and intuitive" I really need to give at this point. The
analog attachment was really light. The wire was long enough. Moving,
aiming, shooting, and turning took no — zero — conscious thought.
The only problem I had was remembering which shoulder button scanned
and which jumped.
I’m not sure what adjectives I can use to play this Galaxy Warrior 2 besides "comfort and intuition".
The simulated grip of the left hand is very light, and the line between the left hand and the right hand is long enough. Whether moving, aiming, shooting or turning is almost unconscious. The only problem here is that I forgot which key is Z1 and Z2 for scanning and jumping.
The host of the new era, the revolution of the new era