"The direction of this project is very clear," Chrzanowski said. "We have to reach every stage of the plan. Of course, the first priority is to ensure that the game engine can run on the Switch. I think another important milestone is to ensure that the game is easy to master and suitable for players. So we chose Kaer Mohren, the wizard’s base, as the opening, because this is a self-sufficient world with all systems including fighting. We studied carefully and found out how to polish the next stage of this project. Then we can expand to the White Orchard, and then the rest of the world. 」
In order to match the 32 GB storage space, the game has to deal with audio, cutscenes and textures to the maximum, which is also a very challenging main part. Chrzanowski said that in order to access the Switch, the team developed it for about a year. In addition, these files of the game have to be compressed.
"It’s the same game experience," Chrzanowski said. "Players still feel the same. All the systems are there, and they won’t feel that anything has been deleted. The game is still very smooth. If you ask me which place I like best, I like Novigrad market best. It has the same number of NPCs as PS4. 」